The Complete Learn to Code by Making Games in Unity Bundle
What's Included

Make Games Without Coding in Construct 3 for Beginners

- Experience level required: Beginner
- Access 136 lectures & 17 hours of content 24/7
- Length of time users can access this course: Lifetime
Course Curriculum
136 Lessons (17h)
- Level 1 -- Introducing the Construct 3 EcosystemWelcome to Construct 3 with John Bura4:23
- -- What to Expect from the Course01. Installing Construct 35:0602. Expectations from the Course9:08
- -- Learn the Basics of Construct 301. Introduction to Construct 317:5502. Sprites16:0603. Events8:0104. On Start of Layout Every Tick7:1705. Variables6:12Construct 3 Forum
- -- Rapid Prototyping01. An Essential Skill to Have5:54
- Test Your Knowledge: Level 1Test Your Knowledge: Level 1
- Level 2 -- Make a Game Work with Cool Features01. Introduction to Functions11:44
- -- For Loops01. Introduction to For Loops11:1402. Adding For Loops3:4803. Using the Loop Index4:18
- -- Gamepad Controls01. Introduction to Gamepad Controls12:0102. Adding Functions6:5903. Game Axis7:19
- -- Touch Controls01. Learn about Touch Controls14:1502. Introduction to Touch Controls6:3803. Adding Specific Controls9:16
- -- Geo Location01. Add Geo Location5:22
- Test Your Knowledge: Level 2Test Your Knowledge: Level 2
- Level 3 -- Make Your Own Pixel Art in Construct 3 from Scratch01. Learn to Master Construct 3's Pixel Art Engine18:4102. Learn to Make a TileSet14:4603. Create 8x8 Characters15:4704. Create 16x16 Characters15:2105. Create 32x32 Characters18:0706. Learn about Simple Pixel Art Animations11:58
- Level 4 -- Archetypes in Games00. What are TileMaps?4:1501. Introduction to TileMaps12:3402. Shading9:0703. Adding Spikes7:5704. Adding Variety8:14
- -- Particles01. Introduction to Particles7:4702. Making Different Kinds of Particles6:27
- -- Fonts01. Introduction to Fonts14:3302. Implementing Fonts3:28
- -- Shadows01. Add Shadows to a Game8:35
- Test Your Knowledge: Level 4Test Your Knowledge: Level 4
- Level 5 -- Make More Challenging Game Types01. Introduction to Procedural Games10:29
- (PROJECT) Procedural Shooter Roguelike01. How to Build a Procedural Shooter Game6:4602. Starting the Roguelike Game8:2603. Continuing the Logic5:2604. Finalizing the Code9:0005. Code Cleanup5:31Share Your Project
- Continue Your Journey as an Experienced Developer01. Build Simple Artificial Intelligence (AI) for Your Game11:2802. Adding the Boss9:0603. Adding the Fade-in Logic8:0704. Adding Projectiles V26:2605. Adding Bounce Logic6:3706. Finalizing the AI8:08
- (PROJECT) Build a Couch Co-Op Game01. Couch Co-Op Introduction9:3402. Setting up the Gamepad7:1603. Finishing the Game16:18
- How to Manage Projects as a Game Developer01. Essential Skills to Manage Projects7:1602. Working with Personnel5:2503. Get in the Habit of Releasing Games4:4304. Learn to Abandon a Project Quickly5:31
- -- Learn to Polish Your Game01. Learn about Finesse8:0502. Polished Does not Mean Complex7:4803. Polish your Game by Reverse Engineering6:2304. Tips and Shortcuts7:00
- Test Your Knowledge: Level 5Test Your Knowledge: Level 5Level 5 Quiz Solutions
- BONUS Level -- Make Games with FREE Construct 3 -- Simple Space Shooter01. How to Build a Space Shooter11:5002. Polishing the Game28:02Source Files: Space Shooter
- (PROJECT) Crate Moving Game01. How to Build a Crate Moving Game6:4102. Adding Sprites to the Game13:0003. Adding the Beginning Game Logic7:0904. Making a Player5:1605. Adding a GUI (Graphical User Interface)9:0506. Setting up Random Events9:1407. Adding Collisions9:0208. Adding a Heads Up Display6:2209. Randomizing the Blocks9:2510. Optimizing the Game4:3611. Finishing Touches9:44Source Files: Crate Moving Game
- (PROJECT) Make a Survival Shooter Game01. How to Build a Survival Shooter8:4202. Creating the Projectile4:0203. Adding Functionality12:2804. Adding Pathfinding11:3605. Finishing Game and Adding Game Over14:11Source Files: Survival Shooter Game
- (PROJECT) Puzzle Platformer Game01. How to Build a Puzzle Platformer7:4102. Adding the Block Logic9:1003. Adding More Blocks7:4504. Adding Coins6:5705. Making Coins More Robust4:5306. Adding the Reveal5:5707. Adding Particle Effects9:3608. Making our Game More Playable7:01Source Files: Puzzle Platformer Game
- (PROJECT) Turret Game01. How to Build a Turret Game8:5002. Adding Sprites15:5903. Setting up The turret5:2104. Placing Turrets8:0305. Adding Particles11:2206. Optimizing The Game7:1907. Completing The Game6:41Source Files: Turret Game
- (PROJECT) Gravity Platformer Game01. How to Build a Gravity Platformer5:4602. Setting up the Platformer Updated 9:3503. Adding Gravity to Other Objects5:1404. Adding Spikes7:1005. Adding Coins9:0806. Testing the Game9:4007. Finalizing the Game6:13
- (PROJECT) Mobile Platformer Game01. How to Build a Mobile Platformer3:5202. Adding Touch Controls3:1303. Adding Collision Boxes5:1504. Testing The Game3:2105. Adding Jump Controls4:4906. Adding in Coins13:5707. Making More Levels7:08Source Files
- (PROJECT) Simple Mobile Game01. How to Build a Mobile Game9:0302. Adding Game Logic9:0603. Mobile Game Conclusion11:18
- (PROJECT) Make a Car Game01. How to Build a Car Game9:5402. Streets9:2103. Move To9:1504. Optimizing the Game4:4005. Adding More Cars4:4606. Spawning Different Colors4:5307. Finishing the Game2:59
- (PROJECT) Make a Platformer to Fit All Screens!01. How to Build a Platformer for Multiple Screens10:4102. Setting Up the Game7:5203. Adding Keys8:4604. Adding Enemies13:2705. Adding Parallax10:26
- Test Your Knowledge: Level 6Test Your Knowledge: Level 6
- Student ShowcaseIntergalactic Zoo
Make Games Without Coding in Construct 3 for Beginners
Mammoth Interactive
Mammoth Interactive produces XBOX 360, iPhone, iPad, Android, HTML 5, ad-games, and more. It's owned by top-rated instructor John Bura. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple's app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.
Description
Coding is the hardest part of making a game. What if you could build a game without coding? This course from Mammoth Interactive is here to show you how to do just that. You'll use Construct 3, this software lets you make your own computer games. This revolutionary platform makes game-making easier, more convenient, and fun. It has 6 levels, you'll get introduced to Construct 3 then move forward learning about game features, pixel art, and all other details. Enroll now and start making your own games!
Successfully funded on Kickstarter!
- Familiarize yourself on how to use the Construct game engine
- Maximize your game efficiency with functions
- Build simple pixel art animations
- Build a game with shadows & fonts
- Gain a sense of aesthetic to make your games unique
- Build a procedural shooter, Roguelike game, & much more
Specs
Important Details
- Length of time users can access this course: lifetime
- Access options: desktop & mobile
- Certificate of completion included
- Redemption deadline: redeem your code within 30 days of purchase
- Updates included
- Experience level required: beginner
- Have questions on how digital purchases work? Learn more here
Requirements
- Any device with basic specifications

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Terms
- Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.